Run down a 3D track forever! Swipe (left/right to switch lane, up to jump — a tap also jumps) to dodge. Switch lanes around red walls, jump the yellow hurdles, grab gold coins for score. It keeps getting faster. Crash and it's over — how far can you go? Desktop: ←→/A-D move, ↑/W/Space jump.
3D Runner
A 3D endless runner! Swipe to switch lanes and jump, dodge obstacles, grab coins, and see how far you can go.
📖 How to Play
- You auto-run forward. Swipe left/right to switch lane, swipe up or tap to jump
- Desktop: ←→ or A/D to move, ↑/W/Space to jump
- Red walls: dodge by switching lanes (you can't jump over them)
- Yellow hurdles: jump over them (or switch lanes)
- Collect gold coins for score (10 points each)
- The longer you run, the faster it gets and the tighter the obstacles
- Crash and it's over — distance + coins make your leaderboard score
About this game
3D Runner is an endless runner down a three-lane track: you run automatically and survive as long as you can while obstacles rush toward you. It's rendered in real 3D with Three.js, so the track has genuine depth and speed.
There are two obstacle types and they demand different answers. Red walls cannot be jumped and must be dodged by switching lanes. Yellow hurdles can be jumped over. Telling them apart instantly is the core skill for a long run.
The longer you run, the faster it gets and the tighter the obstacle spacing becomes. Gold coins add 10 points each, so runs are decided by how you handle the moments when the safe lane and the coin lane aren't the same one. One crash ends it.
Tips & strategy
- Red walls can't be jumped — train yourself to read the colour and switch lanes reflexively
- Yellow hurdles can be jumped or dodged; when unsure, switching lanes is the safer default
- Running in the centre lane keeps both escape directions open and makes you far more adaptable
- Don't force coin pickups. Once the speed ramps up, survival is worth more than 10 points
- You have little lane control mid-jump, so check that your landing lane is clear before taking off
FAQ
Q. What's the difference between red walls and yellow hurdles?
A. Red walls cannot be jumped and must be dodged by changing lanes. Yellow hurdles can be jumped over.
Q. What are the controls?
A. Swipe left/right to change lanes and swipe up or tap to jump on mobile; ←→ / A and D plus ↑ / W / Space on desktop.
Q. Does it have an ending?
A. No — it's an endless runner. The run ends when you hit an obstacle, and your score comes from distance plus coins.
Q. Is the 3D heavy on phones?
A. It's built on Three.js and optimised to stay smooth on mobile devices.